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Amiga Games Extra 1996 June
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Amiga Games Extra 1996 #6.iso
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sari chen.dat
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1995-04-20
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21KB
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4,459 lines
Sari Chen
ABH:Characters
1350
12
22
5
30
400
1/Yes/No
1/Yes/No
1/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(6,3);
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Anim 0,(7,2)(8,2)(9,2)(10,2)(11,2)(12,2)(13,2)(14,2);
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Anim 1,(6,3);
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Anim 1,(20,2)(15,10)(20,1)(6,6);
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Anim 1,(16,1);
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Anim 0,(18,1);
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Anim 0,(19,1);
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Anim 1,(6,6)(20,1)(109,6)(20,1)(6,6);
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Anim 1,(109,2)(21,10)(20,1)(6,6);
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1/No/Yes
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Anim 1,(6,3);
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Anim 1,(22,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(23,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(24,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(25,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,1; Pause; Jump A;
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Anim 1,(110,2)(111,2)(112,1);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(32,10)(22,5);
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Anim 1,(36,10)(37,5);
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Anim 1,(27,10)(38,5);
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Anim 1,(42,2)(43,2)(46,4)(45,2)(43,2)(42,2);
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Anim 1,(47,2)(48,2)(49,4)(48,3)(47,2);
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Anim 1,(50,2)(51,2)(52,2)(53,3)(54,3)(55,3);
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Anim 1,(56,1)(57,2)(58,2)(59,3)(60,2);
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1/System Animation
250
*
*
*
32
*
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11
Anim 1,(65,2)(66,2)(67,2)(68,2)(112,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
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1/System Animation
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*
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0
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10
Anim 1,(69,2);
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1/System Animation
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Anim 1,(69,3)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(72,5)(70,1);
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1/System Animation
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31
Anim 1,(73,2);
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1/System Animation
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*
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2
Anim 0,(73,2)(74,2)(75,2)(76,3)(75,2)(74,2)(73,2);
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1/System Animation
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15
Anim 1,(77,18)(61,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,20; Pause; Jump A;
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77
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
-13
1/No/Yes
I
20
Anim 1,(78,2)(79,2)(80,3)(81,2)(82,2)(83,3)(84,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 32,0,16; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
160
150
13
1/No/Yes
G
16
Anim 1,(88,2)(89,1)(90,2)(91,2)(92,2)(31,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 20,0,5; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
99
141
1/No/Yes
5 5D
11
Anim 1,(85,2)(86,4)(85,2);
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
70
14
1/No/Yes
54
8
Anim 1,(89,2)(88,2)(87,2)(86,2)(85,2);
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
14
1/No/Yes
10
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(5,3)(4,3)(1,3)(4,3);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,2)(2,2)(3,2)(2,2);
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1/System Animation
*
*
*
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0
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*7
2
Anim 1,(6,3);
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1/System Animation
*
*55
*
*
0
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*8
3
Anim 0,(14,2)(13,2)(12,2)(11,2)(10,2)(9,2)(8,2)(7,2);
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1/System Animation
*
*56
*
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0
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16
Anim 1,(6,3);
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1/System Animation
*
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0
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3
Anim 1,(20,2)(15,10)(20,1)(6,6);
6
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1/System Animation
125
*
*
*
-13
1/No/Yes
*H
19